http://bugs.winehq.org/show_bug.cgi?id=27194
--- Comment #8 from Silver number048@gmail.com 2011-07-04 08:51:10 CDT --- Created an attachment (id=35427) --> (http://bugs.winehq.org/attachment.cgi?id=35427) Output from WINEDEUB=+d3d_shader
I've added line numbers to the GLSL output and I exit the program as soon as shaders has been dumped. The OpenGL compiler errors are generated from a slightly outdated version of the fglrx driver.