https://bugs.winehq.org/show_bug.cgi?id=38326
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- OS|Linux |Mac OS X
--- Comment #13 from Matteo Bruni matteo.mystral@gmail.com --- (In reply to swswine from comment #9)
I am pretty sure so far that indexed vertex blending is not used there. I can hardly imagine how the changes made by the patch can trigger the fix for your problem.
It's probably the first hunk of your patch, I imagine 3DMark at some point sets a vertex declaration with a BLENDINDEX vertex attribute, not necessarily enabling indexed vertex blending. Apparently only OS X drivers complain about the glBindAttribLocation() call for a nonexistent attribute.
Sergey, as you should know by now, warnings or generally messages don't necessarily imply that there is an issue. If 3DMark draws correctly with plain Wine, this isn't an actual bug.