https://bugs.winehq.org/show_bug.cgi?id=39057
--- Comment #46 from Sergey Isakov isakov-sl@bk.ru --- a question Why matrix-template differs from 150+? --- + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(148)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(148)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(149)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(149)), glsl_vertex_pipe_vertexblend }, WINED3D_GL_EXT_NONE }, + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(150)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(150)), glsl_vertex_pipe_vertexblend }, ARB_UNIFORM_BUFFER_OBJECT}, + {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(151)), {STATE_TRANSFORM(WINED3D_TS_WORLD_MATRIX(151)), glsl_vertex_pipe_vertexblend }, ARB_UNIFORM_BUFFER_OBJECT}, ---- WINED3D_GL_EXT_NONE <-> ARB_UNIFORM_BUFFER_OBJECT What is the count=150?