https://bugs.winehq.org/show_bug.cgi?id=36854
Bug ID: 36854 Summary: Divinity Original Sin Gog version does not display graphics after patch Product: Wine Version: unspecified Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: i30817@gmail.com
The only thing that happens is that the cursor changes shape to the game cursor and then the game surface hangs forever with the image of whatever happened to be in the background of the screen before executing the game.
Without the patch, but with the game removed from it's prefix, the prefix deleted, the game always crashes because of the missing d3dcompiler. Installing d3dx9_36 with wine tricks leads me to the same result as with the patch (cursor hanging forever), which is leading me to suspect the patch is 'helpfully' dumping some stuff in the windows dir.
The original setup exe comes with redistributables it tries to install at the end for directx9, dotnet3.5 and vcrun2008, which i obviously cancelled before they could hose the install. It still gave a popup error but appears to have installed. I have no idea why that would run, and not run if i extracted from the prefix, reset it and ran it again (d3dcompiler error).
If you tell me which logging channels you want i can do a log of the install, the patch, and trying to run it.
This gog game is affected by http://bugs.winehq.org/show_bug.cgi?id=32451 the workaround /nogui doesn't work, the popup error that happens at the end happens much earlier, before the game files are copied. So i had to build a biarch wine git version patched to increase the contant mentioned in one of the posts.