https://bugs.winehq.org/show_bug.cgi?id=52297
Bug ID: 52297 Summary: Graphical glitches with OGL/Vulkan renderer Product: Wine Version: 7.0-rc3 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: berillions@gmail.com Distribution: ---
Hi,
My specs : - Debian Stable 64bits - Mesa 21.3.2 - vkd3d-git-c768248
With latest vkd3d-git, the game runs now with vkd3d renderer but has graphical glitches in the main menu whatever the graphic settings (low/middle/high/very high)
It runs with oGL renderer too with others graphical glitches.
No issue with DXVK. (only to show what is expected with OGL/DAMAVAND)
I did 3 videos to show you the differences between the three cases.
DAMAVAND renderer : https://youtu.be/4835NEK7Yko
OGL renderer : https://youtu.be/ZbgVP96dO8U
DXVK renderer : https://youtu.be/3rx6G3vrCnY
I uploaded the +d3d log for OGL/Vulkan (damavand) in mediafire (very big file uncompressed)
OGL +d3d log : https://www.mediafire.com/file/797aostv34wzu8s/RotTR_ogl.7z/file
DAMAVAND +d3d log : https://www.mediafire.com/file/gv35yovtyne04h5/RotTR_vkd3d_dx11.7z/file
Maxime