http://bugs.winehq.org/show_bug.cgi?id=14522
Summary: Spellforce has bad quality ground textures Product: Wine Version: CVS/GIT Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: greg87@online.de
Like the title says. This is likely due some LOD malfunction. The ground which is farther from the players view looks more detailed and high res, this leads me to the conclusion that the LOD of the game operates the exact opposite what it should. Also this explains the slowness of the game. With ground I mean the grass and hills which are basically just one big surface. However the textures of the buildings and trees, which are complex 3d models, are looking great.
In the console there are some of these messages: fixme:d3d:WineD3D_ChoosePixelFormat Add OpenGL context recreation support to SetDepthStencilSurface fixme:d3d_surface:IWineD3DSurfaceImpl_LoadTexture (0x175d58d8) Operation not supported for scratch textures