http://bugs.winehq.org/show_bug.cgi?id=2398
------- Additional Comments From mark.hatsell@btinternet.com 2006-22-12 14:00 ------- (From update of attachment 4385) I can confirm that that d3d in a child window also now draws in the correct position (or almost - see below). I do also get the "rest-of-window-overdrawn-by-black problem" as described above. I am using the NVidia drivers.
I'm not altogether sure that the d3d area is in exactly the correct place. When I use an app that allows you to place a point on the 3D scene the point does not appear in the place where you click as it does in Windows. In the attached screenshot when I click a point at the origin of the three axes, it instead appears to place the point at the location shown. As you can see this is drawn slightly below and to the left of where it should be. This may be an unrelated bug with d3d.