https://bugs.winehq.org/show_bug.cgi?id=56163
--- Comment #15 from Zeb Figura z.figura12@gmail.com --- (In reply to mirh from comment #14)
I was almost going to ping the mesa guys to add this little default (should be just a matter of duplicating the native version with .exe added at the end of the name) when a big conundrum hit me: suppose I wanted to use wined3d to run one of the d3d versions, are GL_ARB_blend_func_extended and GL_ARB_gpu_shader5 used in the translation? Because the executable is the same for all the renderers, and it would be funny if fixing one hindered (or broke?) the others.
It's not a bug in the implementation; it's a bug in how the application uses them. We don't use GL extensions incorrectly (and if we do that's a Wine bug to be fixed.)