http://bugs.winehq.org/show_bug.cgi?id=26058
hanska2@luukku.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |hanska2@luukku.com
--- Comment #3 from hanska2@luukku.com --- I think that the bug is still there
http://source.winehq.org/git/wine.git/blob/c654b7be68fc978e532cf6f2a8881b5d0...
1696 static void state_wrap(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) 1697 { 1698 if (state->render_states[WINED3D_RS_WRAP0] 1699 || state->render_states[WINED3D_RS_WRAP1] 1700 || state->render_states[WINED3D_RS_WRAP2] 1701 || state->render_states[WINED3D_RS_WRAP3] 1702 || state->render_states[WINED3D_RS_WRAP4] 1703 || state->render_states[WINED3D_RS_WRAP5] 1704 || state->render_states[WINED3D_RS_WRAP6] 1705 || state->render_states[WINED3D_RS_WRAP7] 1706 || state->render_states[WINED3D_RS_WRAP8] 1707 || state->render_states[WINED3D_RS_WRAP9] 1708 || state->render_states[WINED3D_RS_WRAP10] 1709 || state->render_states[WINED3D_RS_WRAP11] 1710 || state->render_states[WINED3D_RS_WRAP12] 1711 || state->render_states[WINED3D_RS_WRAP13] 1712 || state->render_states[WINED3D_RS_WRAP14] 1713 || state->render_states[WINED3D_RS_WRAP15]) 1714 FIXME("(WINED3D_RS_WRAP0) Texture wrapping not yet supported.\n"); 1715 }
That's the only place I could find that error message.