https://bugs.winehq.org/show_bug.cgi?id=51103
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan@codeweavers.com
--- Comment #3 from Stefan Dösinger stefan@codeweavers.com --- I am looking into this, I can reproduce it locally on a Nvidia Windows box - 650M, 425.31 driver from 2019.
I am convinced that the cross-device state swapping tests are causing the problem. It is not as simple as creating two devices, one ContextState and and assigning it. This doesn't crash, not even if the initial state of device1 is assigned to device2 on destruction. The actual content of the state seems to matter too, but I haven't narrowed it down further yet.