http://bugs.winehq.org/show_bug.cgi?id=33111
--- Comment #6 from Henri Verbeet hverbeet@gmail.com 2013-03-04 04:41:02 CST --- It looks a bit like a certain known issue in fglrx with depth tests when the same depth buffer is also bound as texture, but I'm not sure why it would work in CrossOver and not in Wine.