http://bugs.winehq.org/show_bug.cgi?id=27534
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #35730|0 |1 is obsolete| |
--- Comment #21 from Stefan Dösinger stefandoesinger@gmx.at 2011-08-02 14:03:39 CDT --- Created an attachment (id=35788) --> (http://bugs.winehq.org/attachment.cgi?id=35788) wined3d: use glBufferData(NULL) instead of GL_MAP_INVALIDATE_BUFFER_BIT
This is another debug attempt. This patch has worked for me so far, but the bug has been unreliable on my system. The patch uses glBufferData(NULL) instead of GL_MAP_INVALIDATE_BUFFER_BIT, which are conceptually the same thing, but might use different codepaths in the driver. If this fixes the issue this may indicate a bug in the driver, but I can't be sure until I know more.