https://bugs.winehq.org/show_bug.cgi?id=42026
--- Comment #8 from Zeb Figura z.figura12@gmail.com --- (In reply to Zeb Figura from comment #7)
Actually, this is mildly odd, because we do support the SamplerState keyword and type. Could you attach one of the failing shaders or a vkd3d log?
Ah, never mind, I forgot there is a difference between SamplerState and sampler_state; it's the latter one we're failing to parse.