http://bugs.winehq.org/show_bug.cgi?id=24350
--- Comment #11 from Matteo Bruni matteo.mystral@gmail.com 2010-10-01 16:44:03 CDT --- (In reply to comment #10)
Created an attachment (id=30849)
--> (http://bugs.winehq.org/attachment.cgi?id=30849) [details]
+d3dx output
from 1.3.2 and latest installer + 1 patch.
Sorry, my fault here. It's not enough to set d3dx9_36 as builtin to use Wine d3dx9 implementation if the game was made using a different version of the D3D SDK. In that case (which apparently is the case with LOTRO, because the log you attached has no output from d3dx) to ignore native d3dx9 you must also mark the specific d3dx9_xx.dll used by the game as builtin. You can find it by running the game with WINEDEBUG=+loaddll and reading through the output.
If you are able to figure out the specific d3dx9_xx.dll and set it as builtin, can you please send another +d3dx log?