http://bugs.winehq.org/show_bug.cgi?id=15795
--- Comment #19 from Justin Chevrier jchevrier@gmail.com 2010-01-23 17:45:36 --- Finally managed to get a good capture under Windows. I believe I have sorted this out. It appears that Dead Space expects EnumDisplayDevices to fill in 'DeviceID' with a reasonable value (despite MSDN stating that DeviceID is not used). Attached is a patch to do just this. Tested to be working on my copy of Dead Space. Give it a shot.