https://bugs.winehq.org/show_bug.cgi?id=36340
--- Comment #2 from Austin English austinenglish@gmail.com --- ==24782== Invalid read of size 4 ==24782== at 0x4ECE803: update_heap_entry (glsl_shader.c:905) ==24782== by 0x4ECE93C: shader_glsl_update_float_vertex_constants (glsl_shader.c:939) ==24782== by 0x4EAAF2A: wined3d_device_set_vs_consts_f (device.c:2297) ==24782== by 0x4F372E0: wined3d_stateblock_apply (stateblock.c:962) ==24782== by 0x4B8A1ED: ddraw_set_cooperative_level (ddraw.c:951) ==24782== by 0x4B8A75C: ddraw2_SetCooperativeLevel (ddraw.c:1028) ==24782== by 0x4A88F26: test_coop_level_create_device_window (ddraw2.c:457) ==24782== by 0x4AAA2F2: func_ddraw2 (ddraw2.c:6562) ==24782== by 0x4B24F84: run_test (test.h:584) ==24782== by 0x4B25373: main (test.h:654) ==24782== Address 0xa128000 is 48,344 bytes inside a block of size 65,544 alloc'd ==24782== at 0x7BC4C75D: notify_alloc (heap.c:255) ==24782== by 0x7BC50FA1: RtlAllocateHeap (heap.c:1716) ==24782== by 0x4EDF5F4: constant_heap_init (glsl_shader.c:6412) ==24782== by 0x4EDF9BB: shader_glsl_alloc (glsl_shader.c:6481) ==24782== by 0x4EA56CD: wined3d_device_init_3d (device.c:882) ==24782== by 0x4B89381: ddraw_attach_d3d_device (ddraw.c:591) ==24782== by 0x4B895B9: ddraw_create_swapchain (ddraw.c:634) ==24782== by 0x4B8A124: ddraw_set_cooperative_level (ddraw.c:934) ==24782== by 0x4B8A75C: ddraw2_SetCooperativeLevel (ddraw.c:1028) ==24782== by 0x4A88F26: test_coop_level_create_device_window (ddraw2.c:457) ==24782== by 0x4AAA2F2: func_ddraw2 (ddraw2.c:6562) ==24782== by 0x4B24F84: run_test (test.h:584) ==24782== by 0x4B25373: main (test.h:654) ==24782==