http://bugs.winehq.org/show_bug.cgi?id=26566
Summary: Gabriel Knight 3: visual glitches in DirectDraw HAL mode Product: Wine Version: 1.3.16 Platform: x86 URL: http://www.fileplanet.com/34716/30000/fileinfo/Gabriel -Knight-3:-Blood-of-the-Sacred,-Blood-of-the-Damned-De mo OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: gyebro69@gmail.com
Created an attachment (id=33825) --> (http://bugs.winehq.org/attachment.cgi?id=33825) console log
Gabriel Knight 3 is unplayable in hardware renderer mode as the game suffers from serious visual glitches: your character (as well as the mouse pointer) leaves an afterimage as he moves across the screen.
No such problem when running the game in software renderer mode (although it looks ugly).
The game is quite an oldie (1999), utilizing DirectX 6. The demo has the same problem (only 55 MB download size).
Fedora 14 Nvidia GeForce 250 / driver 260.19.36