https://bugs.winehq.org/show_bug.cgi?id=57988
Bug ID: 57988 Summary: BigPEmu 1.18: D3D12 rendering issues Product: Wine Version: 10.3 Hardware: x86-64 OS: MacOS Status: UNCONFIRMED Severity: minor Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: cemer99797@isorax.com
Created attachment 78238 --> https://bugs.winehq.org/attachment.cgi?id=78238 intro with D3D12
In BigPEmu (an Atari Jaguar emulator), .png images are not loaded/rendered correctly when using the D3D12 renderer
Steps to reproduce: 1. launch BigPEmu 1.18 as follows and note how the intro animation looks using the default OpenGL renderer: wine ~/BigPEmu_v118/BigPEmu.exe
2. use backspace/enter to navigate backward/forward in BigPEmu, go to main menu
Input > Input Device 1 > Set Bindings, and note how the controller image
looks in the top right
3. change to D3D12 renderer: go back to the main menu > Video > Video Plugin > BigPEmu_Video_D3D12
4. exit and relaunch BigPEmu, note how the intro looks, and once inside the app note how the background looks. Go back to the Set Bindings menu and note how the controller image looks. Check the attached screenshots
tested with BigPEmu 1.18 for Windows x64 download link: https://www.richwhitehouse.com/jaguar/builds/BigPEmu_v118.zip archive.org link: https://archive.org/download/bigpemu-v1.00/BigPEmu_v118.zip SHA-256: 9863390fca342e7c6bff0d7dc7d70d181bdff92796aa8d262d91e8fc909104b2
tested on macOS 11.7.10 Intel CPU (Haswell), integrated Intel GPU (HD Graphics 5000) Wine Devel 10.3 from homebrew