http://bugs.winehq.org/show_bug.cgi?id=10633
Rico kgbricola@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #27315|0 |1 is obsolete| |
--- Comment #12 from Rico kgbricola@web.de 2011-04-27 05:52:54 CDT --- Created an attachment (id=34371) --> (http://bugs.winehq.org/attachment.cgi?id=34371) screentshot after commit "d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS."
The commit 96b758f7b37033bf382ce40dd3310965d3ac3f76 changed the behaviour and removed the shadows on the wall, but it disabled the previous working depth testing completely for the model in the middle (see screen shot). So the patch might give a hint where the problem is.
96b758f7b37033bf382ce40dd3310965d3ac3f76 is the first bad commit commit 96b758f7b37033bf382ce40dd3310965d3ac3f76 Author: Stefan Dösinger stefan@codeweavers.com Date: Thu Apr 21 22:36:11 2011 +0200
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently wined3d implements both independently which will cause trouble if we want to set the depthbias value depending on the depth stencil format.