https://bugs.winehq.org/show_bug.cgi?id=51922
Rémi Bernon rbernon@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|xinput |directx-dinput
--- Comment #4 from Rémi Bernon rbernon@codeweavers.com --- I can reproduce some issues with a standard gamepad, where rumble effects (when hitting another spaceship for instance) are delayed, but I'm not sure if it's the same thing you are experiencing.
(This problem comes from the game specifying a start delay effect parameter, which is unexpectedly large. Probably we could ignore it or its semantic is different from what we expect.)
What kind of force feedback effects were you expecting? If I upload some patches are you able to build wine to try them out?
Also, are you able to produce the same kind of log with a older version of Wine where everything is fine?