https://bugs.winehq.org/show_bug.cgi?id=40372
Bug ID: 40372 Summary: [Live for Speed] Crash on loading Westhill track Product: Wine Version: 1.9.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: samuel.rakitnican@gmail.com Distribution: ---
Created attachment 54076 --> https://bugs.winehq.org/attachment.cgi?id=54076 backtrace.txt and systemlog at the time of game crash.
I have two desktops running on Intel HD graphics A and B, both running updated Fedora 23. ~.wine/ is in sync with rsync on both computers is running on exactly same game settings.
On computer A all track are playable and works fine, while on computer B all tracks works except Westhill. Loading of textures (as says game that is doing) takes unusually long time. Then it finally crashes on "Rebuilding".
Recently I have installed Fedora 24 (currently in alpha) on computer A, and there is present exactly the same thing (crash on Westhill) while going back to Fedora 23 game works fine again on same game install of ~/.wine/.
Downgrading wine to older version is not having an effect. Installing the game into a fresh prefix works until d3dcompiler_43.dll and d3dx9_43.dll is installed with winetricks as required for textures to work properly.
What I have tried is to raise videomemory to 1024MB with "winetricks videomemorysize=1024" which also didn't help, as I am also getting following multiple repeated messages in systemlog:
Mar 28 19:36:34 computer wine-Programs-Live for Speed-LFS.desktop[24065]: err:d3d_surface:wined3d_surface_upload_data >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glTexSubImage2D @ surface.c / 1596 Mar 28 19:36:34 computer wine-Programs-Live for Speed-LFS.desktop[24065]: err:d3d:wined3d_debug_callback 0x1d0b00: "GL_OUT_OF_MEMORY in glTexSubImage".
Any idea on how can I debug this?