https://bugs.winehq.org/show_bug.cgi?id=52097
Bug ID: 52097 Summary: Lords of the Fallen doesn't launch Product: Wine Version: 6.22 Hardware: x86-64 OS: Linux Status: NEW Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: andrey.goosev@gmail.com Distribution: ---
06c0:err:heap:HEAP_GetPtr Invalid heap 000000000011E610! 06c0:fixme:debug_buffer:RtlCreateQueryDebugBuffer (0, 0): stub 06c0:fixme:debug_buffer:RtlCreateQueryDebugBuffer (168, 0): returning 000000000017C480 06c0:fixme:debug_buffer:RtlDestroyQueryDebugBuffer (000000000017C480): stub 06c0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 000000013F0504BE, 13) stub 06c0:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 000000013F0504DC, 19) stub 06e4:fixme:shell:CustomDestinationList_BeginList 06C98890 (0C5FFB5C {92ca9dcd-5622-4bba-a805-5e9f541bd8c9} 0C5FFB68): stub [INF] 06c0:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011C920 1 C) semi-stub 06c0:fixme:msvcp:_Locinfo__Locinfo_ctor_cat_cstr (000000000011C640 1 C) semi-stub (19:14:30) StartupTimeDebug: Startup [INF] (19:14:30) -Set TrialVersion to: 0 [INF] (19:14:30) Registering AIBehaviors... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorAggressive'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorPassive'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorAgile'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorHeavy'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorVulcan'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorInfested'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorGhost'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorGorilla'... [INF] (19:14:30) Registering AIBehavior 'EnemyAIBehaviorDog'... [INF] (19:14:31) Registering AIBehavior 'EnemyAIBehaviorSpider'... [INF] (19:14:31) Registering AIBehavior 'EnemyAIBehaviorTyrant'... [INF] (19:14:31) Registering AIBehavior 'BossHuman01AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossHuman02AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossHuman03AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossHuman06AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon01AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon02AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon03AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon05AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon10AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon11AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon13AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon09AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon12AIBehavior'... [INF] (19:14:31) Registering AIBehavior 'BossDemon16AIBehavior'... [INF] (19:14:31) Setting up custom memory allocator strategies... [INF] (19:14:31) BoneSetAllocator: 12*1024KB... [INF] (19:14:31) InterpolatorAllocator: 256KB... [INF] (19:14:31) AnimationInstanceAllocator: 8 * 256KB... [INF] (19:14:31) Initializing Fledge... [INF] (19:14:31) Creating ThreadPool 'Default' with #6 worker threads... [INF] (19:14:31) Creating ThreadPool 'PhysicsWorker' with #6 worker threads... [INF] (19:14:31) Creating ThreadPool 'LowPriority' with #6 worker threads... 06c0:fixme:thread:SetThreadIdealProcessor (0000000000000220 2): stub 06c0:fixme:thread:SetThreadIdealProcessor (000000000000022C 4): stub 0730:err:seh:NtRaiseException Unhandled exception code 406d1388 flags 0 addr 0x7b038fa7
wine-6.22-57-gb5b77ed6aca