http://bugs.winehq.org/show_bug.cgi?id=12299
--- Comment #13 from Alexander Dorofeyev alexd4@inbox.lv 2008-04-12 07:24:07 --- (In reply to comment #12)
With your patch game crashed at startup.
This time the watchdog function caught corruption and aborted. But it appears to be not related to anything palette, as I've put these tripwires in routines affected by making palettes dynamic. Let's see if I can put tripwires in more routines. I'm afraid though that eventually it will turn out to be some gl/glx call that triggers a driver bug.