https://bugs.winehq.org/show_bug.cgi?id=25528
swswine@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |swswine@gmail.com
--- Comment #14 from swswine@gmail.com --- There is the issue with shader constant limit, which natively not that strict than Wine currently imposes (documented for software vertex processing mode, but even for hardware vertex processing mode the actually allowed limit on many cards seems to be higher than that advertised through caps). For these particular games it can be workarounded by this patch: https://bugs.winehq.org/attachment.cgi?id=52845. More details are here: https://bugs.winehq.org/show_bug.cgi?id=39057
I am not sure if the main patch from that bug (https://bugs.winehq.org/attachment.cgi?id=53581) is required for these games (for indexed vertex blending), but all the games mentioned here are known to work fine if to apply both of them).
I do not know if some core bug for shader constant limits already exist?