http://bugs.winehq.org/show_bug.cgi?id=24916
GyB gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed|0 |1
--- Comment #6 from GyB gyebro69@gmail.com 2012-05-28 05:04:29 CDT --- (In reply to comment #4)
Hi,
this bug, for me, it's solved with ATI Gallium driver: now it's possible to play the Windows game in Linux with full D3D7 HW support... and Windows cannot even starts it... oh my °_°'
I posted also a new comment in the APPDB section.
Could you try with nouveau driver which if I'm not wrong it's the nvidia Gallium dedicated project?
Good luck!
I can confirm this...with the open source Nouveau driver Soulbringer starts when any of the available D3D hardware modes are selected (Dx6: DirectDraw HAL, Dx7: Wine D3D7 T&L, Dx7: Direct3D HAL, Dx7: Wine D3D7 RGB). With the proprietary Nvidia driver the game hangs after the splash screen when any of those modes are selected (music is playing but I can only see a black screen).
This message is filling the terminal with the proprietary Nvidia driver:
fixme:d3d_surface:surface_convert_format Cannot find a conversion function from format WINED3DFMT_B5G5R5A1_UNORM to WINED3DFMT_DXT1.
It is not present with Nouveau. Could that be related to the problem?
Is it still a bug?
yes, tested with Wine 1.5.5 and the DotEmu version of Soulbringer.
if yes, does it appear with the demo http://www.jeuxvideo.com/telecharger/jeux-et-demos/00001828-soulbringer-pc.h...
That's only a demo video for the game, not the actual game.