https://bugs.winehq.org/show_bug.cgi?id=46948
--- Comment #16 from Paul Gofman gofmanp@gmail.com --- (In reply to Olivier F. R. Dierick from comment #15)
(In reply to Adrien Fernandes from comment #14)
@Olivier F. R. Dierick
It's working with wine-staging 4.6, no problem, the issue is only with Wine 4.6 mainstream. What WINEDEBUG option could I add to get useful informations before to post the log in 43709 ?
Kind regards. Adrien
Hello,
WINEDEBUG=+ddraw should be fine.
Regards
Guys, which exactly the issue you are trying to debug? The (I believe already documented) reason why The Sims are not working in mainstream Wine is _SYSMEM render targets and depth buffer surfaces being attached to software device are not supported. There are a few patches in Staging which add this support. It is https://github.com/wine-staging/wine-staging/blob/master/patches/ddraw-Rende... and it's dependencies.