http://bugs.winehq.org/show_bug.cgi?id=37068
--- Comment #2 from Béla Gyebrószki gyebro69@gmail.com --- (In reply to Stefan Dösinger from comment #1)
Can you try with an older Nvidia driver? The 340 driver introduced another bug in INF handling, presumably because of another math optimization that breaks when INFs are involved. This regression is spotted by the fogstart == fogend tests in dlls/d3d9/tests/visual.c, fog_test().
Hi Stefan,
You are right...after downgrading Nvidia driver to 331.89 the issue in XIII is gone and those levels are rendered correctly.