http://bugs.winehq.org/show_bug.cgi?id=12970
Summary: Unreal media service crashes upon accepting connection Product: Wine Version: CVS/GIT Platform: Other URL: http://www.umediaserver.net/umediaserver/download.html OS/Version: other Status: NEW Severity: normal Priority: P2 Component: advapi32 AssignedTo: wine-bugs@winehq.org ReportedBy: dank@kegel.com
A user asked for help with unreal media server in http://winehq.org/pipermail/wine-users/2008-May/033521.html
The service installs ok, and starts up when you run any windows app (you can see via netstat -tlp that it's listening on port 5119), but crashes when a client connects. You can reproduce the crash either with a real access, e.g. mplayer mms://localhost:5119/mediaroot/test.avi as suggested by http://www.umediaserver.net/umediaserver/faq.html or with telnet localhost 5119
+relay,+seh on the service an seh event very soon after accept, but there's a crash handler, so you can't see a backtrace. I don't know how to use winedbg on a service -- the obvious approach of using winedbg on the random command that starts the service didn't seem to give a backtrace.