http://bugs.winehq.org/show_bug.cgi?id=8051
--- Comment #84 from Stefan Dösinger stefandoesinger@gmx.at 2009-01-16 06:05:31 --- As it has probably been said before, in order to fix this bug properly we need a software vertex shader implementation. This is a helluva work, and whining won't motivate anybody to do it.