http://bugs.winehq.org/show_bug.cgi?id=28152
--- Comment #23 from Artem S. Tashkinov t.artem@mailcity.com 2011-09-13 11:03:05 CDT --- Created an attachment (id=36365) --> (http://bugs.winehq.org/attachment.cgi?id=36365) +msgbox,+d3d_caps with float.txt patch
(In reply to comment #21)
If I'm not mistaken, that's not the demo of the game and your version looks for something different from the GPU, compared to the demo.
Anyway, thanks for the debug trace. I'm attaching a new patch, can you please try it and give me the new +d3d_caps trace (even in case the patch solves the issue for you)?
The closed beta has been recently updated to version 1.4, but it's still the same beta.
With this patch the game actually starts and appears to be working (at least the main menu appears and works), but as soon as I start any map, the game crashes - but I suppose that problem needs another bug report:
fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting wine: Unhandled page fault on read access to 0x00000000 at address 0x912895 (thread 0027), starting debugger... Unhandled exception: page fault on read access to 0x00000000 in 32-bit code (0x00912895).