http://bugs.winehq.org/show_bug.cgi?id=25655
--- Comment #9 from llie@nano.exofire.net 2011-01-06 00:18:37 CST --- (In reply to comment #8)
Seems to be fixed in Git, unless llie's problem is considered to be the same bug.
commit e5d1a0c72d41d630cd32b1b67c79149e76699dc5 Author: Henri Verbeet hverbeet@codeweavers.com Date: Tue Jan 4 17:42:00 2011 +0100
wined3d: Use surface_modify_location() to manipulate location flags in
IWineD3DSurfaceImpl_Unmap().
This latest commit does not fix my new problem. Client.exe does not crash, but it I'm still getting continuous:
fixme:d3d:buffer_PreLoad Too many declaration changes or converting dynamic buffer, stopping converting
on my console window. Only the parts of the game client window that damage by dragging other windows across it refresh.
I did a git fetch and git rebase origin to the latest wine 1.3.10 and built on Mac 10.6.5 and ran Anarchy Online in a fresh WINEPREFIX. I can log in without any problems, and client.exe does not crash, but the game is not playable in 1.3.10, whereas it is fine in 1.2.2.