https://bugs.winehq.org/show_bug.cgi?id=44061
--- Comment #16 from David Torok dt@zeroitlab.com --- Created attachment 68531 --> https://bugs.winehq.org/attachment.cgi?id=68531 Proof of concept patch to get Destiny ingame
The root cause here, is that Destiny checks the TimeDateStamp field of any loaded dlls, and wants the values to be non-zero. The attached patch solves this for wine's fakedlls. Usually DXVK is a preferred part of any setup, which also has TimeDateStamp values of 0 in it's modules. For now, you may patch these manually to get ingame, otherwise an upstream solution (for the DXVK part) is being worked on.