https://bugs.winehq.org/show_bug.cgi?id=42604
--- Comment #1 from fate junk@daijobu-fansub.fr --- I forgot to explain that the beginning of memory leak in log file is at the line "err:d3d:wined3d_debug_callback 0x39ae4d8: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app)."."