http://bugs.winehq.org/show_bug.cgi?id=19832
--- Comment #9 from Loïc Hoguin essen@dev-extend.eu 2010-07-24 07:32:36 --- Note that AOTI has an option named "Motion calculation" that defaults to Hardware. When you set that option to CPU, the problem is resolved too, because AOTI itself will use a software vertex blending rendering method. AOTI never uses software in the character creation screen though but it's no big deal.
The problem still occurs everywhere with Hardware without the patch though.