https://bugs.winehq.org/show_bug.cgi?id=40306
Bug ID: 40306 Summary: Overexposed/wrong gamma? on The Legend of Heroes Trails in the Sky SC Product: Wine Version: 1.9.5 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: kq3thih@mailnesia.com CC: hverbeet@gmail.com Regression SHA1: 5647fffb83ea8b6ef5d63a4528128085deb54cba Distribution: Other
Colours look blown-out/overexposed on 1.9.5 in The Legend of Heroes Trails in the Sky SC.
--- system info --- SolydK 8 Kernel: 3.16.0-4-amd64 x86_64 (64 bit) Card: NVIDIA G80 [GeForce 8800 GTX] GLX Renderer: GeForce 8800 GTX/PCIe/SSE2 GLX Version: 3.3.0 NVIDIA 340.76 --- system info ---
Bisecting returns:
--- snip --- 5647fffb83ea8b6ef5d63a4528128085deb54cba is the first bad commit commit 5647fffb83ea8b6ef5d63a4528128085deb54cba Author: Henri Verbeet hverbeet@codeweavers.com Date: Fri Feb 12 18:52:22 2016 +0100
d3d8: Disable WINED3D_SRGB_READ_WRITE_CONTROL.
Signed-off-by: Henri Verbeet hverbeet@codeweavers.com Signed-off-by: Alexandre Julliard julliard@winehq.org
:040000 040000 4253555e555391cf23309a96079829f90c437692 fc4bfeb1ff0801729711cda08a4e79a7282f25bd M dlls --- snip ---
Reverting this commit on master, synced 2016-03-13, does fix the issue.