https://bugs.winehq.org/show_bug.cgi?id=49109
Bug ID: 49109 Summary: Pillars of Eternity 2 - Deadfire [GoG Edition]: crashes at startup (Regression) Product: Wine Version: 5.7 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: speakn2erasmus@gmail.com Distribution: Other
Created attachment 67082 --> https://bugs.winehq.org/attachment.cgi?id=67082 console output resulting after a crash
The game [Pillars of Eternity 2: Deadfire] now crashes on startup with WINE 5.7 and also the current git as of 2020/05/05. The game was working for many versions of the 5.X series prior and worked last on version 5.6.
After encountering the bug I did a regression test and located the first bad commit, output included below.
sha1sum of relevent GoG installer.
$ sha1sum "setup_pillars_of_eternity_ii_deadfire_v5.0.0.0040_(29201).exe" 9edcbf8be79d8da9aaad1cdd9c1ac87a26deda3b setup_pillars_of_eternity_ii_deadfire_v5.0.0.0040_(29201).exe
[System info]
OS: Manjaro 20.0 Lysia Kernel: x86_64 Linux 5.6.8-1-MANJARO Shell: bash 5.0.16 Resolution: 2560x1440 DE: GNOME 3.36.1 WM: Mutter (Wayland Session) CPU: Intel Core i5-3570K @ 4x 3.8GHz [46.0°C] GPU: Radeon RX Vega (VEGA10, DRM 3.36.0, MESA 20.0.6-2, LLVM 10.0.0) RAM: 7916MiB