http://bugs.winehq.org/show_bug.cgi?id=30019
--- Comment #4 from Stefan Dösinger stefan@codeweavers.com 2012-02-26 16:43:03 CST --- Created attachment 39097 --> http://bugs.winehq.org/attachment.cgi?id=39097 wined3d: Do not use double-buffered dynamic buffers
This patch, on top of attachment 39092 fixes performance in this game. Please give it a try.
The main thing I am worried is that the game crashes when it saves the game, or at least during the first autosave once you move a few steps north. I'm not sure if this patch causes this issue. It looks unrelated(The game passes a broken DDSURFACEDESC2 to Surface::Lock), but the VBO dropping in PreLoad is ugly and fragile.