http://bugs.winehq.org/show_bug.cgi?id=12929
--- Comment #121 from Wang Bin wangbinrobin@yahoo.com.cn 2008-09-08 06:25:40 --- (In reply to comment #120)
(In reply to comment #118)
(In reply to comment #116) No, that's just a workaround. If anything, it points towards the problem being on the fglrx side. Note that this bug won't go anywhere unless either someone convinces AMD to look into it, or someone who's affected by this bug narrows it down enough to reproduce it in a standalone GL application, like I asked in comment #57.
I understand. But what are these two lines actually important for? I doubt they are very important, because most of games work with these lines commented out.
The crashing issue is indeed fglrx driver's problem and it have been fixed in the latest fglrx drivers. But now I found Oblivion run very slowly with fglrx drivers, does anyone also meet the same issue? Is it wine's or fglrx driver's problem?