http://bugs.winehq.org/show_bug.cgi?id=7991
--- Comment #12 from H. Verbeet hverbeet@gmail.com 2008-11-02 08:58:02 --- I'm pretty sure it's still there. I'm also pretty sure it will be a while before this is fixed, if ever. Any kind of solution will likely be in the form of hard coding our internal uniforms, and having multiple versions of the same shader.