http://bugs.winehq.org/show_bug.cgi?id=30533
Bug #: 30533 Summary: The Walking Dead Episode 1: Black screen after startup Product: Wine Version: 1.5.3 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hein@kde.org Classification: Unclassified
The short version: Starting "The Walking Dead: Episode 1 - A New Day" my screen goes from 1280x1014 to 1024x768 and at the same moment also goes black. Audio indicates the game may be running fine otherwise. The log indicates an "unhandled blend op".
Full info:
"The Walking Dead: Episode 1 - A New Day" is an adventure game made by Telltale Games, and most likely uses similar technology to other recent games by the company, such as the episodic "Back to the Future" adventure game and their "Jurrassic Park" adventure game. However, it's visually distinct from them in that it uses a celshading look.
I've installed the game using Wine 1.5.3 from the Fedora 17 Beta x86-64 repositories. The WINEPREFIX is shared with a Steam install used to play Portal 2, and the following was installed via winetricks for the benefit of Portal 2 according to an AppDb how-to: vcrun2005 vcrun2008 vcrun2010 corefonts
(The AppDb does not have an entry for "The Walking Dead: Episode 1 - A New Day" at the time of writing.)
Upon starting the game via "wine WalkingDead101.exe", there is a brief flash to white, followed by the screen going black. This is accompanied by a video mode change from 1280x1024 to 1024x768. The screen remains black, and after some time, audio is heard that sounds like it might be the game's menu screen. After a while of staring at black, I then bring up a drop-down terminal (Yakuake) by keyboard shortcut and run "wineserver -k". The log is filled with an endless repetition of:
fixme:d3d:gl_blend_op Unhandled blend op 0.
Full log is attached.