http://bugs.winehq.org/show_bug.cgi?id=33810
--- Comment #3 from Henri Verbeet hverbeet@gmail.com 2013-06-16 06:29:51 CDT --- Without having seen terminal output, I'd guess this is the generic source engine issue of querying occlusion queries from a different thread. Disabling "multicore rendering", or whatever it's called in CS:GO might help, although possibly at the cost of a performance hit. That would make this a duplicate of bug 26714 / 25237 / 24684. Fixing this properly is a bit involved, but it is something we're working on.