http://bugs.winehq.org/show_bug.cgi?id=9787
--- Comment #176 from Martin Bosner cleric@x-ion.de 2008-03-30 15:16:11 --- (In reply to comment #175)
I just did some funmap playing on the official Blizzard Battle.Net server for Europe and it worked just fine, except the already mentioned freeze when host is behind nat issue.
I'm not sure what the difference between my and Martin Bosner's setup is, maybe you can give some details Martin? I am using Fedora 8 with NVIDIA drivers and Wine 0.9.58 using the AcceptEx patch.
Thats pretty easy: I tested it on Gentoo and Ubuntu - always latest Version patched with the latest patch.
Using Nvidia and Ati video hardware on onboard and Intel PCI LAN Hardware.
Allways AMD X² and both 32/64 bit.
The main difference may be the use of tools to reduce the latency (fake LAN mode for WC3).
But those tools are only used by the host and not by me. And yes these tools are a MUST HAVE in league games etc. Else the delay is too much for dota (its NOT a RTS Map of WC3 but more like WOW ;)