https://bugs.winehq.org/show_bug.cgi?id=49395
--- Comment #11 from Nikolay Sivov bunglehead@gmail.com --- As far as I know it's not a D3D issue, because it now works as it's supposed to regarding d3d10/d3d11 interface duality. The issue is that D2D at the moment can't handle a device that does not support d3d10 interface variant.