https://bugs.winehq.org/show_bug.cgi?id=47471
--- Comment #29 from Sveinar Søpler cybermax@dexter.no --- (In reply to Steve Ebey from comment #28)
(In reply to Sveinar Søpler from comment #27)
Created attachment 65000 [details] Attempt vk_debug log
I am sorry, but trying to log stuff (for me atleast) using this only result in a fatal exeption and a crash/hang before being able to log in.
I have not (yet) figured out how to launch Wow.exe directly WITHOUT using the battle.net launcher app, so i dunno if that comes to play when using these validation layers?
Logging with VKD3D_DEBUG=trace or whatnot still works, and still crashes when zoning in, but using the vulkan validation layers seems to do something iffy that causes a hang at the character select screen.
Attaching what i got from the log before hanging at character select screen in case that could be of any use
There is a command line script, to run WoW with dx12, and not use the launcher. It is on the app db page for wow 8.2 and is what I use to start the game. it includes setting library and environment variables, so adding the vk_debug should be easy. I will also try to capture a log, and if successful, upload it here.
I am able to run Wow.exe directly without launcher if i set the wineprefix to Windows 7 instead of Windows 10. I kinda lived with the impression it was "wiser" to use Windows 10 when using D3D12 (as D3D12 is not really a feature of Windows 7... but wine does perhaps not care much about that).
I can do some more tests to see if that vk_debug thing plays nicer with the wineprefix set to Windows 7 when i get home later.