http://bugs.winehq.org/show_bug.cgi?id=3688
Xavier Vachon xvachon@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |xvachon@gmail.com
--- Comment #25 from Xavier Vachon xvachon@gmail.com 2011-01-26 16:02:11 CST --- Still a bug in git (wine-1.3.12-100-g09e2948)
xavier@environnement ~/.wine/drive_c/test $ wine Starscape.exe fixme:system:SystemParametersInfoW Unimplemented action: 59 (SPI_SETSTICKYKEYS) fixme:win:EnumDisplayDevicesW ((null),0,0x33ef34,0x00000000), stub! fixme:d3d:swapchain_init Add OpenGL context recreation support to context_validate_onscreen_formats fixme:win:EnumDisplayDevicesW ((null),0,0x33ed94,0x00000000), stub! fixme:win:EnumDisplayDevicesW ((null),0,0x33ed70,0x00000000), stub! fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x16e378,0x17a0c0): stub fixme:d3d:state_swvp Software vertex processing not implemented. err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 fixme:d3d:state_patchsegments (WINED3DRS_PATCHSEGMENTS,0.000000) not yet implemented err:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1579 fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting fixme:d3d:buffer_PreLoad Too many full buffer conversions, stopping converting