https://bugs.winehq.org/show_bug.cgi?id=38274
--- Comment #6 from Sergey Isakov isakov-sl@bk.ru --- I propose to make uncompress volume_textures before send GL_EXTCALL(glTexImage3D(GL_TEXTURE_3D, volume->texture_level, srgb ? format->glGammaInternal : format->glInternal, volume->resource.width, volume->resource.height, volume->resource.depth, 0, format->glFormat, format->glType, mem)); checkGLcall("glTexImage3D");