http://bugs.winehq.org/show_bug.cgi?id=11970
--- Comment #35 from Roderick Colenbrander thunderbird2k@gmx.net 2008-03-14 16:15:18 --- As I suspected the initial part of the log is wined3d. Starting from the CoGetClassObject lines it is opengl32 itself. The game seems to request a standard double buffered r/g/b/a pixel format and it nicely gets that. It could be that windows is less strict and returns a format with depth/stencil which is what the game seems to like better.