http://bugs.winehq.org/show_bug.cgi?id=19585
--- Comment #3 from GyB gyebro69@gmail.com 2010-06-13 02:08:22 --- Created an attachment (id=28793) --> (http://bugs.winehq.org/attachment.cgi?id=28793) rzipped +d3d,+d3d_shader log (uncompressed size 147 MB)
Issue still exists in Wine-1.2-rc3.
I attached a WINEDEBUG=+d3d,+d3d_shader output log, hope it helps.
Workaround: disable hw. vertex shader support in winecfg's Graphics tab (now the water is rendered correctly: in blue). With disabled vertex shaders, most of the game's graphical effects are disabled, too.
Nvidia 7600 card with driver 195.36.24