https://bugs.winehq.org/show_bug.cgi?id=56084
--- Comment #3 from Cedric cedric.dewijs@eclipso.eu --- That's odd. winecfg refuses to browse to the directory where the cd is mounted. When I copied and pasted the cd mount path, the game still silently exists during the animation.
After testing a few more times, it seems like the game stops after certain time, and not a certain point in the animation, as the animation is shown longer when i skip the copyright screen by clicking the mouse button.
I also tested a few times with and without adding the CDROM drive. It didn't have a visible effect.
Console output: $ winecfg 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 wine: Read access denied for device L"\??\Z:\", FS volume label and serial are not available. [jose@cedric-work-laptop cd]$ wine ~/wine-tmp/drive_c/Games/James\ Bond\ 007\ Quantum\ of\ Solace/JB_Launcher_s.exe 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0084:fixme:hid:handle_IRP_MN_QUERY_ID Unhandled type 00000005 0024:fixme:gameux:GameExplorerImpl_VerifyAccess (00F70718, L"C:\Games\James Bond 007 Quantum of Solace\JB_Launcher_s.exe", 00AEF8D4) wineserver: file_set_error() can't map error: Function not implemented wineserver: file_set_error() can't map error: Function not implemented 0110:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0110:fixme:d3d:debug_d3dformat Unrecognized 0x41415353 (as fourcc: SSAA) WINED3DFORMAT! 0110:fixme:d3d:wined3d_get_format Can't find format unrecognized (0x41415353) in the format lookup table. 0134:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts. 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 0110:fixme:d3dcompiler:D3DAssemble flags 1 [jose@cedric-work-laptop cd]$