http://bugs.winehq.org/show_bug.cgi?id=18340
Summary: John Tiller's campaign series, map refresh issue Product: Wine Version: 1.1.20 Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: guibod@free.fr
Created an attachment (id=20886) --> (http://bugs.winehq.org/attachment.cgi?id=20886) A map tile image (top left)
Trying to run Matrix Games' redux from the original TalonSoft Campaign Series (west front, east front and rising sun in a single package). The game have a lot of map refresh issues. As seen on the screenshots, some tiles are not properly paint as I move across the map.
This matches the following lines in STDERR, each times : fixme:d3d:IWineD3DClipperImpl_SetClipList (0xad4480,(nil),0),stub!
The redraw issue seems that the tile is completely redraw even false 3D edges (as if we drop the full tile above the map, with Earth crust.) I don't know what is wine instance malfunction is, but either : - redrawn tile may exclude false-3D earth crust - neighbour tile should be partially redrawn
In my screenshots I provide :
1- A single blank tile on top left (behavior here is normal as seen on Windows) 2- A map after a upward move (see all redrawn hexes on the bottom line features earthcrust) 3- Same game after left move 4- Same map location after map forced refresh (Should be screenshot)
The game is sale there : http://www.matrixgames.com/products/318/details/John.Tiller%27s.Campaign.Ser...
I both tried vanilla and last patch installation (1.04) experimenting the same problem. There is unfortunately no demo available, as far as I know, but I can provide a game copy and license if needed.